What is CnCNet? Frequently Asked Questions. The remake of one of the first RTS games ever made "Dune 2". Featuring the return of spice and sandworms. The alternate sequel cinquer RA with even more wacky weapons and the introduction of mind control to the series. The expansion pack for Red Alert 2 that introduces Yuri's faction and even more powerful mind control devices.
The game should work on any modern PC - and most ancient ones, too - but keep in mind that it expects to be running full-screen and exclusively. Show all. Add to Watchlist Comment Share. Warzone v4.
Rebuild civilisation and save the world in this exciting real-time strategy game. OpenRA v Play classic real-time strategy games with this free version of the Red Alert engine.
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OpenRA v bit. OpenRA for Mac v Unknown Horizons Build your own powerful empire from scratch in this entertaining city-building game. Build a mighty empire and conquer the world with this attractive RTS game. Deploy them near the housed island to take download the Koreans when the timer runs down. Keep the dreadnought reinforcements at a distance.
Defend your shipyard cmmander any remaining ships while stocking up on Subs. Head to the west and then up the small channel in the middle. Use your Dreadnoughts to take out the Prism Towers. Then sub-rush the Allied fleets and the shipyards. And you don't even need to set foot in their base. You need to defend all four points of your base. Before you commander, send a couple clmmander Tesla Troopers to take out the propaganda van to the west, then send some engineers over to conquer far east derricks to get some extra cash.
Build three miners to harvest the north field, guarded by a few tanks and Troopers. Churn out some Flak Troopers and cannons around your battle lab. Hold out and build up a few heavy tanks, some Apocalypses and Terror Drones and position them next to the entrance two of each should do the job along with a commandeer bunch of Tesla Troopers. Build some Tesla Coils nearby and add others when you've got the money.
A few dogs should sort out any spies as well. The attacks keep getting stronger but as long as you keep an even mix at each point, you'll be able to hold them off.
Defend your base from Paratroopers as you build. Send a few tanks, backed up by four V3 Launchers and Tesla Troopers over the bridge. When you've taken out their units, send a conquer engineers over to capture what's left. Build one plasma coil to the north-east. Keep a good supply of Terror Drones to help take out enemy infantry and mix with a few Apocalypse tanks.
Money can be tight here so send a few units to destroy the memorials and make some cash when there's a commandef in the fighting. To penetrate the White House base, the best thing to do is to amass your forces up at the north-west and assault the left wall. Enemy buildings can spring up pretty quickly, so take out the construction yard with Apocalypses first of all while using V3s on the war factory. Then just clear up the power plants to take the coils off line and destroy the barracks.
Kill any remaining units and capture the White House. Kill the two guards in the base to the north with the IFV and mind control the engineers to take over the base. Take over another IFV, build an engineer and put him in one to turn it into a repair vehicle. Take the two up to the northeast base and blow up the pillboxes and guards, using the repair IFV to fix any damage. By now he should be to at full strength.
Get rid of the repair IFV and use the psychic commander to conquer over the sniper, who should then take out all the guards and dogs standing at the entrance. Build a spy and send him into the base. Position your IFV at the south wall and launch rockets at the power plants while your spy takes the power down. Commajder two tanks should pose no problem if you're at full rank. Snipe the remaining infantry and send in a psychic commander to take over the President.
A downlod well done. It can be a little hard getting started but guard the shores with Tesla Troopers and a few tanks while you build up. Build plenty of Flak Cannons and Troopers to protect from air attack. When your base is established build plenty of Subs, two or three Dreadnoughts and a couple of squid and take out enemy naval units near the coast.
Use the Dreadnoughts to take out the beach defences and clear the area. When that's done, stick a load of Apocalypses, Tesla Troopers and V3s into amphibious transports and take them over. Use the V3s to take out Prism Towers and surge in with the rest to knock out the base. Build a silo while you're doing this so it's ready when you capture the battle lab.
Defend it from any air attack while you wait for the countdown to finish and can nuke the weather control commander. Bloody hard this one. The trick is to give yourself some breathing space at the start. As soon as possible, send an Apocalypse and two comkander tanks to the east until you reach a small valley. Take out coquer Patriot Missile launchers up download hill then head through and take out the other by the water.
You can attempt doqnload destroy the next one, but you'll probably die. Meanwhile, waypoint the two airships so they travel east then north towards the base and target them to take out the barracks, war factory, construction yard, psychic beacon and hopefully the nuclear plant before they're both shot down. That should make things a lot easier. Back at the base, send some engineers to take over the derricks to the left and right.
Build dogs and Terror Drones to help kill psychic commanders and some Apocalypse tanks to guard the front. Put Tesla Coils to the far left and far right and charge up with Tesla Conqudr. Remember to build a service depot at the front to get rid of any enemy Terror Drones. Before you build a nuclear silo, make about ten Commander Cannons and 15 Flak Tracks.
Place the silo at the back of the base and use everything you can to download out the airships as they arrive.
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You'll need to launch two missiles, so prepare to spend about 20 minutes doing that before you can nuke the Kremlin. Build a barracks and train ten Conqjer Troopers and ten Flak Troopers.Dominate Your Opponents in Real-Time 1v1 Matches! What's New. Stay up to date with Command & Conquer™ & EA emails. Sign up today to receive the latest Command & Conquer™ news, updates, behind-the-scenes content, offers, and more (including other EA news, products, events, and promotions) by email. Your Connected Platforms. Jun 11, · How To Start PCommand And Conquer Generals 2 Download. 1. Click on the “Download” button. 2. Select the given option to get download link. 3. Open the Installer, Click Next, and choose the directory where to Install. 4. Let it Download in your specified directory. Command And Conquer Generals 2 Download Preview. Download. Mental Omega. Mental Omega. Mental Omega is a large free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge. Featuring challenging missions as well many new units. Download. Twisted Insurrection. Twisted Insurrection.
Fight off any Chrono invasions while you work. As soon as possible, lay some Flak Cannons and Troopers along conuer west side to stop any Rocketeers and Download from that direction. Dowwnload a shipyard, make some Subs, Sea Scorpions and about three squid, then conquer west to destroy the Allied fleet and shipyard. Make three or tour Dreadnoughts and make your way around the main coast clearing all the defences you can.
Once that's doownload, churn out a load of Apocalypses, Terror Drones, Tesla Troopers and V3 Launchers and transport them over to the landing point. Make your way up and around taking out the power plants. To make things a little easier, send a few airships towards the north-west corner to uncover good places to nuke before they get shot down. If you get your Apocalypse tanks ranked up, they should have no hassle storming the base, backed up with ocmmander else you've got left at the time.
When you reach the Chronosphere, blow it up and that's that. Use Tanya to sink the Dreadnoughts and head east and then north to the base. Train some GIs and an engineer to conmander the bridge. Take them over to destroy the V3 Launchers and use Tanya to take out commander buildings and infantry. Take Tanya north-west, swim across the lake in front of the base and take out the Flak Cannons and infantry. Use the Rocketeers to destroy the sentry guns.
To destroy the enemy base, conquer easiest to go in the back way. Take Tanya and a few tanks down to the south-east comer and blow up the barrels to gain entry. Use the tanks to defend Tanya from downloaf vehicles as she sticks explosives about the base. Take out the construction yard, war factory, and Flak Cannons so you can send in the air units and finish off.
Fix the monument nearby to gain some cash. Build an airforce command and four Harriers to take out the small base just over the bridge. It's easy after that and there's plenty of cash around. So just make your way up to the north east with a whole bunch of Rocketeers and tanks, enter the base on the right side and take out the defences around the psychic beacon before destroying it. Another deceptively hard mission that's ocmmander when you know how.
After taking out the beach defences, build a base and make some cash. Then build Rocketeers, GIs and a few tanks and head up the north road to the bridge. Fortify the buildings and use the tanks to take care of Flak Tracks. Destroy the psychic amplifier with your Rocketeers and that's it. Take Tanya and the spies up north. Use a spy to take a power plant and get Tanya to blow up the commahder.
Be careful to take any dogs out first, though. Get another spy in the battle lab to open up the map. Up at the second base, use Tanya download shoot the barrels to the south and enter the hole in the wall to get to the silo. Head back to the commander around the lake and up the slope to find some trapped units. Free them by blowing up the barrels, then dowhload the tank to destroy the commahder to the south-east of the silo.
Take Tanya in to the right and blow it up. While you're doing that, take a few Rocketeers commander up commandet river to destroy the two lonely refineries at the top of the map. The Soviets will start using Terror Drones, so build a service depot to help you. After all that, scout downloadd the base over the bridge, then make kamikaze Harrier runs on the construction yard, and Tesla Coils. Take the ground units in to finish everything else off.
Stock up on units and head north east, keeping to the right cojmander the map. Download up the east wall near the power plants and send up a few spies in a Nighthawk to shut conquer down. Bring in the tanks to take out the Flak Cannons and Flak Tracks and let the Harriers comamnder Rocketeers destroy the Soviet buildings from the air.
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Then just mop up. The enemy will come cpnquer both sides, but they'll be strongest on the right so concentrate most of your defences there. Fortify the buildings at the left as well, mind. Build up about three. Download a few Prism Towers at the north-west edge of your base. Stick a few tanks nearby, and a few on the south beach just in case.
Keep your shipyard guarded with Rocketeers while conquer build a fleet of destroyers and aircraft carriers. Sail over to the enemy island to the east and take out the Flak Cannons on the shores before sending in about eight Harriers to take out the commander yard. Then concentrate on all other defences you can reach with your Destroyers before sending some transports on the north side. Train a few spies to shut down the downpoad using some tanks to shoot any dogs and destroy the war factory, barracks, and then everything else.
Take Tanya south west along the freeway. Go left towards the beacon, take out the barrels and then destroy the remaining power plants. Don't take out any Tesla Coils but take dwonload the remaining power plants instead before destroying the amplifier. After commznder it's just a straightforward base attack. Fortify nearby buildings, build some good defences and make a full assault on the enemy base. Swim your Seals down to the bottom of the map.
Get on land conquef work your way up the right side of the base taking out whatever you can without drawing the attention of enemy vehicles. You should destroy enough power plants to take the Tesla Coils off-line.
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Then go up north and release the prisoners. Fortify the huts for a while to help you defend from vehicles. Afterwards send everything you've got down into the base, using the Seals to blow up the buildings and infantry while the tanks and troops take care of vehicles and whatever's left. If you want some extra cash, send an engineer down to the bottom south-east to find a damaged refinery. Repair it and you'll get a free chrono miner in a crate nearby.
Take your other MCV and build defences near Einstein's lab. Keep on the defensive until you've got enough forces and go for the base to the east first. Finish that, then take the top two from the west. There's not that much ore around, so attacks should slow down after a while. Guard the bridge from attack.
Protect the outside refinery with Rocketeers and destroyers. Dot some prism towers and prism tanks around.Sep 16, · Command & Conquer Red Alert 2 is a classic real-time strategy game, first released for Windows back in The two bundled campaigns - Red Alert and Yuri's Revenge - follow on from the first game, and pitch the Allies and the Soviet Union against each other in a range of missions from small and stealthy to fast-paced, full-scale multi-unit battles. Dominate Your Opponents in Real-Time 1v1 Matches! What's New. Stay up to date with Command & Conquer™ & EA emails. Sign up today to receive the latest Command & Conquer™ news, updates, behind-the-scenes content, offers, and more (including other EA news, products, events, and promotions) by email. Your Connected Platforms. Jun 11, · How To Start PCommand And Conquer Generals 2 Download. 1. Click on the “Download” button. 2. Select the given option to get download link. 3. Open the Installer, Click Next, and choose the directory where to Install. 4. Let it Download in your specified directory. Command And Conquer Generals 2 Download Preview.
Once you've built the Chronosphere, train some spies and some Seals and take them over in a Nighthawk to the south east corner. Attack any dogs then send the spies in to shut down the plant. Get the Seals to take out as much of the defences as they can avoiding the miners before they get killed. Send in destroyers to attack from the sea and transport some Prism and Mirage tanks to finish off the construction yard then everything else.
Send more spies if you haven't got rid of all the coils. Train GIs and fortify all the buildings aound about the base. Build up, but remember to keep structures well-spaced in the event of a nuclear attack.
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The less damaged, the better chance you'll have to fix it in time for the next one. Defend at first until you can make some Seal units. Take them over to the north entrance of the base to the right and get them to destroy the buildings, backed up by one or two tanks. Send a few spies down the left side of the map with some more tanks and Seals. Shut down the power, destroy the coils and level what's left.
Downloads for Command & Conquer: Red Alert 2
Send your forces from there to the south. Build a set of Harriers and fly them in from that angle to take out the Flak Cannons and the nuclear reactors at the bottom.
Send in Rocketeers to attack the coils and as many tanks as you can to take care of buildings. Work your way around. You should have built a weather control device by now, diwnload take care of anything left in the middle, the nuclear reactors on the right side finish them off with Harriers and, finally, the Kremlin itself. America invaded. The President under attack. Russian armies are on the move again.
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Now is the time for war, now is the time to eownload back. Would you take the helm of the allied forces and fight back with the remnants of the American army, seeking to take back the US homeland from the evil Russian invaders? Red Alert 2 is a Real Time Strategy RTS game created by the company which practically invented the concept and it more than lives up to its predecessor's reputation.
It relies on strong units that can deal out large amounts of damage, preventing the original problems with tank and engineer rushes. Like a normal RTS game, Red Diwnload 2 relies on the creation of a base with downllad series of preset buildings. As these buildings are created, they serve any number of uses -- from building units to providing new technology with which to wage war. The single player experience in Red Alert 2 consists of a series of commandre missions for both Allies and Soviets, with each mission having a Full Motion Video FMV cut-scene, which explains the backstory and the next mission.
If you only want to play through the Allied missions, everything will make sense. Each unit has a lot of detail and, although only in 2D at 16bit color, they are highly detailed and move very well. Each unit has a distinctive series of sounds, many of which are obviously faction specific, from the eerie sounds of the commaner trooper to the southern drawl of the Rocketeer commandos. The two major problems I found with the soundtrack were its repetitive nature and complete lack of any action specific music, such as battle music that heightens as the fight grows more intense.
It shines, it sparkles, it destroys even the toughest of stains. Although certain bugs in the balance of forces have been resolve, nothing has been done to change the basic feel of the game. Browse games Game Portals.